Grand Garages Update - Changes

All information about updates!
(Quests, new stuff, other features!)
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mockingbird288z
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Re: Grand Garages Update - Changes

Post by mockingbird288z »

lollipop369 wrote: 14 Mar 2019, 00:00
LittleBean wrote: 13 Mar 2019, 23:51 We now replace a sim’s car via the dealship by purchasing a new car for them.
I forgot which update, but I had tested this a while ago to see how I can switch my purchased cars, and I was able to do it this way.
Yes, we've been able to do that for a long time, now. Maybe even always? What we can't do is outright get rid of a car. We can relocate a car and we can replace a car with a new one but the only way to get rid of a car is to demolish the house lot the car is on.
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Re: Grand Garages Update - Changes

Post by Butterfly »

chamilet wrote: 12 Mar 2019, 16:34 I think their greed has just cured me of my completist tendencies.
Hahaha 🤣! You and me both...Lol 😄
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Re: Grand Garages Update - Changes

Post by mockingbird288z »

pinkribbon wrote: 12 Mar 2019, 19:34
3luv4eva3 wrote: 11 Mar 2019, 22:50 Do the creators honestly think we're made out of money or something?! I haven't got that or time to grind to pay for this! :x

(For those who haven't built the Nightclub, it's automatically built for you in this update).
I thought maybe it had to do with how much simoleons you had - which still, not spending 8mil of my 32 :shock:
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LittleBean
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Re: Grand Garages Update - Changes

Post by LittleBean »

mockingbird288z wrote: 14 Mar 2019, 02:45
lollipop369 wrote: 14 Mar 2019, 00:00
LittleBean wrote: 13 Mar 2019, 23:51 We now replace a sim’s car via the dealship by purchasing a new car for them.
I forgot which update, but I had tested this a while ago to see how I can switch my purchased cars, and I was able to do it this way.
Yes, we've been able to do that for a long time, now. Maybe even always? What we can't do is outright get rid of a car. We can relocate a car and we can replace a car with a new one but the only way to get rid of a car is to demolish the house lot the car is on.
Haha I guess I was having a blonde moment 😂

Ok, is this new? I can place objects in front of double doors in buy mode.
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mockingbird288z
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Re: Grand Garages Update - Changes

Post by mockingbird288z »

LittleBean wrote: 14 Mar 2019, 20:09
mockingbird288z wrote: 14 Mar 2019, 02:45
lollipop369 wrote: 14 Mar 2019, 00:00
LittleBean wrote: 13 Mar 2019, 23:51 We now replace a sim’s car via the dealship by purchasing a new car for them.
I forgot which update, but I had tested this a while ago to see how I can switch my purchased cars, and I was able to do it this way.
Yes, we've been able to do that for a long time, now. Maybe even always? What we can't do is outright get rid of a car. We can relocate a car and we can replace a car with a new one but the only way to get rid of a car is to demolish the house lot the car is on.
Haha I guess I was having a blonde moment 😂

Ok, is this new? I can place objects in front of double doors in buy mode.
That is new!
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Re: Grand Garages Update - Changes

Post by SKatF »

In front of any door. Also can partially block a double doorway and still use it.
20190315_005431.jpg
Still can't put furniture in front of windows with drapes, etc.

I found I could not put furniture under an open mezannine, that is under the open area of inside balcony. I'm sure I could before. Anyone else experiencing this?
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Re: Grand Garages Update - Changes

Post by ErinPW »

The missing online store bundles are back :)


SKatF wrote: 15 Mar 2019, 04:59 […]

I found I could not put furniture under an open mezannine, that is under the open area of inside balcony. I'm sure I could before. Anyone else experiencing this?
After reading your post I tried this and could place furniture. Did you possibly try to place a ceiling lamp?
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Re: Grand Garages Update - Changes

Post by LittleBean »

It’s appears we can use some time through a doorway. I tested with the island countertop sink and it worked!

However it didn’t let me use closet objects placed right next to a doorway.

I have to say, I’m pretty jazzed about this feature. It opens up more design possibilities.
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Re: Grand Garages Update - Changes

Post by 3luv4eva3 »

LittleBean wrote: 15 Mar 2019, 19:32 It’s appears we can use some time through a doorway. I tested with the island countertop sink and it worked!

However it didn’t let me use closet objects placed right next to a doorway.

I have to say, I’m pretty jazzed about this feature. It opens up more design possibilities.
People have been glitching this feature for years. But I'm not a person who condones glitching in my game, so I'm happy that this feature has become legit.

A shame about the closet objects though. I'd be a wee bit more excited otherwise.
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Re: Grand Garages Update - Changes

Post by SKatF »

ErinPW wrote: 15 Mar 2019, 07:18 The missing online store bundles are back :)


SKatF wrote: 15 Mar 2019, 04:59 […]

I found I could not put furniture under an open mezannine, that is under the open area of inside balcony. I'm sure I could before. Anyone else experiencing this?
After reading your post I tried this and could place furniture. Did you possibly try to place a ceiling lamp?
Thanks for testing.
Nope, not a light. I tried sofa, chairs, piano. It's an architect penthouse I bought. I guess I'll have to try fiddling with the indoor balcony.
This is the house. Trying to place  in lower floor under open space.
This is the house. Trying to place in lower floor under open space.
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