The Homeless Challenge
Posted: 02 Nov 2013, 15:16
The Homeless challenge!
Warning: this is not an easy "reach the target" challenge!
The rules were created for realism, not sanity.
This challenge is a rewrite of the Sims 2's Poverty/Homeless Challenge by yinakori, adapted by me to suit the Sims Freeplay.
Basic synopsis:
Your Sim is one of the thousands of homeless roaming the streets. With little to nothing in its name, can they save up enough to buy their own little lot of land and finally leave the streets for good?
Setting up:
Add or change/use one adult (inspired) Sim.
The Home Lot:
Your Sim found this abandoned lot on the corner of nowhere as a safe place to sleep and sometimes store little titbits. Your Sim dreams about someday owning it…
Buy/use any size lot and “reserve” § 100 as a starting fund (see below).
You cannot have a house or build anything on the small lot, including swimming pools, etc. The only thing you are allowed to do is make the smallest possible room (3 by 3 tiles/squares) to store your objects in (with a door obviously). This is your storage shack, not a shelter. It has no water/gas/electricity!
(If you can not afford to clear a lot, remove all doors of the building(s) and any outdoors items that aren't allowed and add your storage shack. Obviously it has to be a lot without pool as well.)
Objects:
- You are allowed to place six tiles/squares of portable objects on the ground in the small shack, during the duration of the challenge. (That means you don't have to buy them at the start.)
- Your Sim has to earn the items you add, but since the cost of everything is higher than in the regular game, you may use the (10%) selling price as the cost. (LP items are counted as § 50 per LP). Remember that your starting fund is § 100!
- Only small, “non-permanent” objects are allowed. Placing anything else on the lot will alert the police to the fact that your Sim is hiding there and might get your Sim thrown into jail for trespassing.
- No toilets, sinks, fridges, baths, phones, stoves or even gardening plots, etc.
- Be reasonable: a statue, though only taking up one tile, is most definitely not portable. An easel, however, is. And a (decorative) tent is not considered portable for our purposes (and doesn't fit in the shack).
- A few objects seem to be ‘gray area’: the telescope is considered portable. A stack of magazines is too, so an object to put them on in the shack is allowed (and is “free”). A TV is not considered portable or usable, your Sim hasn't access to electricity. A battery powered radio (only the 1 square ones, indoors or outdoors) is allowed.
- A grill is obviously not portable, and neither is anything that causes fire, really. The police would immediately notice your Sim and evict them.
- Your Sim is allowed ONE (free) pet. (Free in this sense means that you don't have to calculate the cost for it in §). It does cost you one square of the allowed six, but keep in mind that food bowls, toys and such also count against your six square allowance!
- It is allowed to move objects around inside the storage shack if it obstructs the use of another item in the shack.
- You are free to decorate the lot with outdoors trees or non-potted plants. You are allowed up to two park benches from the outdoors furniture section. (No cost for this needs to be calculated, it's a "free" environment).
Money Matters:
Your Sim cannot take a job because of your Sim's shabby appearance. Use your resources wisely.
If your Sim already has a career, ignore it and don't send them to work!
Needs:
As you may have assumed, your Sim's survival depends upon using the community lots well.
- The community lots have toilets and other amenities.
- Your Sim is not allowed to use other homes to fulfil needs.
Meeting other Sims:
Since Sims Freeplay does not have NPCs (Non Player Characters) like the regular Sims' Townies, I found it hard to come up with a rule-set about this. I hope the following is reasonable enough.
- Your hobo is allowed to meet one Sim per day at a community lot.
- No Sim is allowed to interact with your hobo on the hobo's home lot.
- Your hobo is not allowed to visit other houses
Finishing the Challenge:
The basic goal of it all is to earn § 10,000 any way possible, which is achieved by doing hobbies at community lots. The big difference with the regular game is that your Sim isn't charged for food or receives bills. Therefore deduct § 100 for every visit to a community lot and § 150 for every visit to the Snow Park, or once per day if they stay on a community lot for multiple days. (You are allowed to earn the cost for your first visit on the community lot, next visits need to be paid from the earnings so far).
Since Sims Freeplay doesn't have a family fund like regular Sims games, you'll have to keep track yourself (on a piece of paper for example).
After earning § 10,000, your Sim can apply to be the owner of the abandoned lot your Sim sometimes haunts (AKA your Sim's Home lot), and the challenge is over.
Disaster:
If your poor Sim's food motive is almost drained (red) it is considered that it has died of starvation, you do have ONE grace revival in case of a situation impossible to survive as a hobo in. That's all. Once you get over that, you lose the challenge.
Points:
+100 for every Good Friend you make
+500 additionally for every Dating relationship
+100 for every hobby level your Sim ended up with (max 6 obviously)
+1000 for every § 5,000 (so at the end, if you finish, you’ll get 2,000 points automatically)
-10 for every day that it takes to get to § 10,000 (if you finish)
-100 for every motive being less than full
There is no time-limit to do this challenge and it can be started whenever you wish.
Warning: this is not an easy "reach the target" challenge!
The rules were created for realism, not sanity.
This challenge is a rewrite of the Sims 2's Poverty/Homeless Challenge by yinakori, adapted by me to suit the Sims Freeplay.
Basic synopsis:
Your Sim is one of the thousands of homeless roaming the streets. With little to nothing in its name, can they save up enough to buy their own little lot of land and finally leave the streets for good?
Setting up:
Add or change/use one adult (inspired) Sim.
The Home Lot:
Your Sim found this abandoned lot on the corner of nowhere as a safe place to sleep and sometimes store little titbits. Your Sim dreams about someday owning it…
Buy/use any size lot and “reserve” § 100 as a starting fund (see below).
You cannot have a house or build anything on the small lot, including swimming pools, etc. The only thing you are allowed to do is make the smallest possible room (3 by 3 tiles/squares) to store your objects in (with a door obviously). This is your storage shack, not a shelter. It has no water/gas/electricity!
(If you can not afford to clear a lot, remove all doors of the building(s) and any outdoors items that aren't allowed and add your storage shack. Obviously it has to be a lot without pool as well.)
Objects:
- You are allowed to place six tiles/squares of portable objects on the ground in the small shack, during the duration of the challenge. (That means you don't have to buy them at the start.)
- Your Sim has to earn the items you add, but since the cost of everything is higher than in the regular game, you may use the (10%) selling price as the cost. (LP items are counted as § 50 per LP). Remember that your starting fund is § 100!
- Only small, “non-permanent” objects are allowed. Placing anything else on the lot will alert the police to the fact that your Sim is hiding there and might get your Sim thrown into jail for trespassing.
- No toilets, sinks, fridges, baths, phones, stoves or even gardening plots, etc.
- Be reasonable: a statue, though only taking up one tile, is most definitely not portable. An easel, however, is. And a (decorative) tent is not considered portable for our purposes (and doesn't fit in the shack).
- A few objects seem to be ‘gray area’: the telescope is considered portable. A stack of magazines is too, so an object to put them on in the shack is allowed (and is “free”). A TV is not considered portable or usable, your Sim hasn't access to electricity. A battery powered radio (only the 1 square ones, indoors or outdoors) is allowed.
- A grill is obviously not portable, and neither is anything that causes fire, really. The police would immediately notice your Sim and evict them.
- Your Sim is allowed ONE (free) pet. (Free in this sense means that you don't have to calculate the cost for it in §). It does cost you one square of the allowed six, but keep in mind that food bowls, toys and such also count against your six square allowance!
- It is allowed to move objects around inside the storage shack if it obstructs the use of another item in the shack.
- You are free to decorate the lot with outdoors trees or non-potted plants. You are allowed up to two park benches from the outdoors furniture section. (No cost for this needs to be calculated, it's a "free" environment).
Money Matters:
Your Sim cannot take a job because of your Sim's shabby appearance. Use your resources wisely.
If your Sim already has a career, ignore it and don't send them to work!
Needs:
As you may have assumed, your Sim's survival depends upon using the community lots well.
- The community lots have toilets and other amenities.
- Your Sim is not allowed to use other homes to fulfil needs.
Meeting other Sims:
Since Sims Freeplay does not have NPCs (Non Player Characters) like the regular Sims' Townies, I found it hard to come up with a rule-set about this. I hope the following is reasonable enough.
- Your hobo is allowed to meet one Sim per day at a community lot.
- No Sim is allowed to interact with your hobo on the hobo's home lot.
- Your hobo is not allowed to visit other houses
Finishing the Challenge:
The basic goal of it all is to earn § 10,000 any way possible, which is achieved by doing hobbies at community lots. The big difference with the regular game is that your Sim isn't charged for food or receives bills. Therefore deduct § 100 for every visit to a community lot and § 150 for every visit to the Snow Park, or once per day if they stay on a community lot for multiple days. (You are allowed to earn the cost for your first visit on the community lot, next visits need to be paid from the earnings so far).
Since Sims Freeplay doesn't have a family fund like regular Sims games, you'll have to keep track yourself (on a piece of paper for example).
After earning § 10,000, your Sim can apply to be the owner of the abandoned lot your Sim sometimes haunts (AKA your Sim's Home lot), and the challenge is over.
Disaster:
If your poor Sim's food motive is almost drained (red) it is considered that it has died of starvation, you do have ONE grace revival in case of a situation impossible to survive as a hobo in. That's all. Once you get over that, you lose the challenge.
Points:
+100 for every Good Friend you make
+500 additionally for every Dating relationship
+100 for every hobby level your Sim ended up with (max 6 obviously)
+1000 for every § 5,000 (so at the end, if you finish, you’ll get 2,000 points automatically)
-10 for every day that it takes to get to § 10,000 (if you finish)
-100 for every motive being less than full
There is no time-limit to do this challenge and it can be started whenever you wish.