Grand Garages Update - Changes

All information about updates!
(Quests, new stuff, other features!)
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3luv4eva3
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Re: Grand Garages Update - Changes

Post by 3luv4eva3 »

3luv4eva3 wrote:
12 Mar 2019, 07:46
Has the Architect Home tab in anyone else's games disappeared?
Never mind. The tab reappeared when new Architect Homes became avaliable. I suppose I better send another email to Firemonkeys to cancel my ticket. *sigh*
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bloodredroses01
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Re: Grand Garages Update - Changes

Post by bloodredroses01 »

Oh joy! FM broke the game again! So far there is 1) some stairs no longer being useable and 2) at least one task on the Cop track at the Police Station will not complete.

Any one else having problems with game bugs?
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telemwill
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Re: Grand Garages Update - Changes

Post by telemwill »

Screenshot_2019-03-13-00-21-10.png
Apparently there are new tops, pants, and shoes for adult females. They are at the very bottom next to VIP items.

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3luv4eva3
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Re: Grand Garages Update - Changes

Post by 3luv4eva3 »

Sims Freeplay Twitter account has addressed the staircase and missing packs issues and are working on a quick fix.
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3luv4eva3
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Re: Grand Garages Update - Changes

Post by 3luv4eva3 »

telemwill wrote:
13 Mar 2019, 04:25
Screenshot_2019-03-13-00-21-10.png

Apparently there are new tops, pants, and shoes for adult females. They are at the very bottom next to VIP items.

Ruth
Nice spotting there Ruth. They're maybe hope for this update after all...
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LittleBean
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Re: Grand Garages Update - Changes

Post by LittleBean »

Two preteens can now use the same record player for the ballet hobby at once, joining like with a stereo or tv.

I am also noticing the stair issue with spiral staircases and it costs ~$8 million to begin the quest to move cars into lots for me, too.
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parakiss
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Re: Grand Garages Update - Changes

Post by parakiss »

I still have issues with the staircase too. I tried using teleporter instead and it worked for me.
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+.jana.+
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Re: Grand Garages Update - Changes

Post by +.jana.+ »

I’m not sure if this was mentioned, it seems that the objects cap for a lot has lowered. When adjusting an existing house lot - that has never triggered the cap warning before - I got the dreaded too-many-types-of-objects notification. 😕
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LittleBean
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Re: Grand Garages Update - Changes

Post by LittleBean »

We now replace a sim’s car via the dealship by purchasing a new car for them.
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lollipop369
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Re: Grand Garages Update - Changes

Post by lollipop369 »

LittleBean wrote:
13 Mar 2019, 23:51
We now replace a sim’s car via the dealship by purchasing a new car for them.
I forgot which update, but I had tested this a while ago to see how I can switch my purchased cars, and I was able to do it this way.
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