New ghosts have arrived

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TanyaLeone
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Re: New ghosts have arrived

Post by TanyaLeone »

where in your inventory does the putting-green go - cause i cant find mine (yes i did complete my ghost hunt)
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Palmjill
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Re: New ghosts have arrived

Post by Palmjill »

phalen wrote:where in your inventory does the putting-green go - cause i cant find mine (yes i did complete my ghost hunt)
The original putting green was from last Christmas. Nothing to do with ghost hunting. Outdoor decorations tab I think.
Not updated and Not playing! (please excuse zombies)
TanyaLeone
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Re: New ghosts have arrived

Post by TanyaLeone »

phalen wrote:where in your inventory does the putting-green go - cause i cant find mine (yes i did complete my ghost hunt)
nvm - i found it - in 'outdoor furniture'
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animagif
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Re: New ghosts have arrived

Post by animagif »

I have a question, how long is the recharge rate for the ghost hunting items? The game says the higher the star rating, the faster it attracts ghosts, but how fast?
EDIT :Nevermind, I found the answer.
bazlit on Game Center (not updated to simpocalypse)
HFN at starter house. Ghost hunting at 1 Museum Blvd.
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nogard0
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Re: New ghosts have arrived

Post by nogard0 »

the time are 10, 20, 30 minutgs and there is a list somewhere of what is what. lp items are mostly 10, high cost items 20 and cheap are 30.

my screen lock on a spot and would twirl around making it hard. and i once lost a ghost because i hit a wardrobe and went into that lengthy start up. hitting items that have lists can stop you from tapping ghost until you clear it off.
SFP tv ~ 41,435,102
im nothing but empty shell
(i took out my brain so people couldnt read my mind)

nothing is over the rainbow but very thin air !

u post pics.
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Lucyvp867
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Re: New ghosts have arrived

Post by Lucyvp867 »

There are two threads going for the same thing. I posted a list of all the items, their costs, and their recharge times on the second page of the other thread.

viewtopic.php?f=7&t=223&start=10

I think the ghosts have gotten slippier with this update. I'm glad I built an escape proof haunted house :P
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animagif
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Re: New ghosts have arrived

Post by animagif »

Thanks for the link Lucy. Btw, how do one build an escape proof haunted house? I'm trying to get my haunted house going. Right now it's pretty bare bones.
bazlit on Game Center (not updated to simpocalypse)
HFN at starter house. Ghost hunting at 1 Museum Blvd.
Lucyvp867
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Re: New ghosts have arrived

Post by Lucyvp867 »

animagif wrote:Thanks for the link Lucy. Btw, how do one build an escape proof haunted house? I'm trying to get my haunted house going. Right now it's pretty bare bones.
I built a big square house with the center as a courtyard to put the scarecrow and the wilted flowers and anything else that can go outside. Make the halls huge so there is room to move around. I got the tip from here to circle the house with conifers (the small pine trees that take up one square). Put multiples of every haunted item in there, you will need it because some have 30 minute recharge times.

The only problem is? You have to be quick otherwise since the ghosts have nowhere to run outside? They will just sink into the floor and be gone. I've watched it happening when testing the house out.

I also stagger my hunters so I'm not dealing with accidental clicks on things/them while chasing those fast moving ghosts.
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animagif
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Re: New ghosts have arrived

Post by animagif »

Cool tips! Thanks!
bazlit on Game Center (not updated to simpocalypse)
HFN at starter house. Ghost hunting at 1 Museum Blvd.
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nogard0
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Re: New ghosts have arrived

Post by nogard0 »

thanks lucy. yes im looking for pics of your place now. 2nd story right ?
SFP tv ~ 41,435,102
im nothing but empty shell
(i took out my brain so people couldnt read my mind)

nothing is over the rainbow but very thin air !

u post pics.
GC nogard0
FB sue.donim.144
cant visit FB TVs below §200m

64 GB iPad 4/Air iOS 9.2
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