News: Good, Bad and Weird to share!

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Perturbee
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Re: News: Good, Bad and Weird to share!

Post by Perturbee »

Perturbee wrote:I agree, it came with the MI update. I'm considering peeking into the system logs while starting and playing the game, maybe it shows something useful (for the devs at FM).
Sorry for all the techie stuff for those whose eyes will glaze over after seeing the things below.

Some interesting findings:
- Purchases done AFTER the update aren't properly registered, they're seen as 'missing' and a restore is attempted at every start of the game.

Code: Select all

I/Application( 5709): OnGetPurchasedMTXItems
I/Application( 5709): Restoring lost purchased item: Swimsuit Bundle
I/MenuMTXCurrencyWidget( 5709): BuyLostMTXItem: pack present
I/MenuMTXCurrencyWidget( 5709): BuyLostMTXItem: item.sb present
I/Application( 5709): Restoring lost purchased item: Wedding Bundle
I/MenuMTXCurrencyWidget( 5709): BuyLostMTXItem: pack present
I/MenuMTXCurrencyWidget( 5709): BuyLostMTXItem: item.sb present
- Actions which cost or rewards in any currency are attempted to be logged, yet fail (which causes lag too)
Many lines of stuff like this:

Code: Select all

I/TELEMETRY( 5709): EVT_GP_EVENT_USER_EAL, EVT_KEYTYPE_ENUMERATION = Finished Work, EVT_KEYTYPE_USER_LEVEL_DATA = 049
I/TELEMETRY( 5709): Can't send Log Event: EVT_GP_EVENT_USER_EAL
I/TELEMETRY( 5709): Date: 2013-09-19 Time: 09:20:03
I/TELEMETRY( 5709): EVT_IGE_FREE_CREDITS_EARNED, EVT_KEYTYPE_SCORE = 1100, EVT_KEYTYPE_ENUMERATION = Finished Work
I/TELEMETRY( 5709): Can't send Log Event: EVT_IGE_FREE_CREDITS_EARNED
I/TELEMETRY( 5709): Date: 2013-09-19 Time: 09:20:03
I/TELEMETRY( 5709): EVT_IGE_FREE_CREDITS_EARNED, EVT_KEYTYPE_SCORE = 210, EVT_KEYTYPE_ENUMERATION = RandomBoost
I/TELEMETRY( 5709): Can't send Log Event: EVT_IGE_FREE_CREDITS_EARNED
I/TELEMETRY( 5709): Date: 2013-09-19 Time: 09:20:04
I/TELEMETRY( 5709): EVT_GP_XPGAIN_EVENT_EAL, EVT_KEYTYPE_SCORE = 1150, EVT_KEYTYPE_ENUMERATION = Finished Work
I/TELEMETRY( 5709): Can't send Log Event: EVT_GP_XPGAIN_EVENT_EAL
- And there is something about the audio that goes wrong:

Code: Select all

W/AudioTrack( 5709): releaseBuffer() track 0x652854f8 name=0x3 disabled, restarting
- And finally the game doesn't exit properly, it dies and leaves memory behind:

Code: Select all

I/EASPWrapper( 5709): shutdownJNI()...
I/EASPWrapper( 5709): ...shutdownJNI()
E/CC Assert( 5709): ../modules/common/Cloudcell/CloudcellApi/CC_Cloudcell_Class.h:155
I/AndroidRuntime( 5709): VM exiting with result code 0, cleanup skipped.
I/ActivityManager(  459): Process com.ea.games.simsfreeplay_row (pid 5709) has died.
Note the "died" at the end, it did not "exit" like a normal app would.

This was just a quick run through it, although there was certainly lag and slight freezing at which times nothing was logged.
The codes at the beginning of the line stand for: I = Info, W = Warning, E = Error!
beapas
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Re: News: Good, Bad and Weird to share!

Post by beapas »

Bad: The amount of people at work using the work WiFi to download OS7 is preventing me from going into neighbouring towns in freeplay

Oh yeah I shouldn't actually be checking this at work but there you go ;)
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Rosie_58
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Re: News: Good, Bad and Weird to share!

Post by Rosie_58 »

Cadbury wrote:Good: just added Indiana jones to my town.
Bad: now I need to save 110 life points to add another sim.
110 LP's to add another sim? :shock: Are you at the max level?
Arcadia
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Re: News: Good, Bad and Weird to share!

Post by Arcadia »

Good: I am finally at level 41, thanks to visiting neighbors and spraying the bath.

Bad: Collecting resources, being charge double for some activities.

Weird: My sims eating a meal on a workbench. Looking like her body was cut in half.
Cadbury
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Re: News: Good, Bad and Weird to share!

Post by Cadbury »

Rosie_58 wrote:
Cadbury wrote:Good: just added Indiana jones to my town.
Bad: now I need to save 110 life points to add another sim.
110 LP's to add another sim? :shock: Are you at the max level?
I'm at level 42. I just added my 32 sim. ( I had to send one sim to my neighbors to do this.)
I paid life points to get my last two sims. Good thing hobbys give out Lp now.
Arcadia
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Re: News: Good, Bad and Weird to share!

Post by Arcadia »

Cadbury wrote: I'm at level 42. I just added my 32 sim. ( I had to send one sim to my neighbors to do this.)
I paid life points to get my last two sims. Good thing hobbys give out Lp now.
I am glad I found out about hobby too, I finally got my LP over a 1,000.
bloodcool
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Re: News: Good, Bad and Weird to share!

Post by bloodcool »

Perturbee wrote:
Perturbee wrote:I agree, it came with the MI update. I'm considering peeking into the system logs while starting and playing the game, maybe it shows something useful (for the devs at FM).
Sorry for all the techie stuff for those whose eyes will glaze over after seeing the things below.

Some interesting findings:
- Purchases done AFTER the update aren't properly registered, they're seen as 'missing' and a restore is attempted at every start of the game.

Code: Select all

I/Application( 5709): OnGetPurchasedMTXItems
I/Application( 5709): Restoring lost purchased item: Swimsuit Bundle
I/MenuMTXCurrencyWidget( 5709): BuyLostMTXItem: pack present
I/MenuMTXCurrencyWidget( 5709): BuyLostMTXItem: item.sb present
I/Application( 5709): Restoring lost purchased item: Wedding Bundle
I/MenuMTXCurrencyWidget( 5709): BuyLostMTXItem: pack present
I/MenuMTXCurrencyWidget( 5709): BuyLostMTXItem: item.sb present
- Actions which cost or rewards in any currency are attempted to be logged, yet fail (which causes lag too)
Many lines of stuff like this:

Code: Select all

I/TELEMETRY( 5709): EVT_GP_EVENT_USER_EAL, EVT_KEYTYPE_ENUMERATION = Finished Work, EVT_KEYTYPE_USER_LEVEL_DATA = 049
I/TELEMETRY( 5709): Can't send Log Event: EVT_GP_EVENT_USER_EAL
I/TELEMETRY( 5709): Date: 2013-09-19 Time: 09:20:03
I/TELEMETRY( 5709): EVT_IGE_FREE_CREDITS_EARNED, EVT_KEYTYPE_SCORE = 1100, EVT_KEYTYPE_ENUMERATION = Finished Work
I/TELEMETRY( 5709): Can't send Log Event: EVT_IGE_FREE_CREDITS_EARNED
I/TELEMETRY( 5709): Date: 2013-09-19 Time: 09:20:03
I/TELEMETRY( 5709): EVT_IGE_FREE_CREDITS_EARNED, EVT_KEYTYPE_SCORE = 210, EVT_KEYTYPE_ENUMERATION = RandomBoost
I/TELEMETRY( 5709): Can't send Log Event: EVT_IGE_FREE_CREDITS_EARNED
I/TELEMETRY( 5709): Date: 2013-09-19 Time: 09:20:04
I/TELEMETRY( 5709): EVT_GP_XPGAIN_EVENT_EAL, EVT_KEYTYPE_SCORE = 1150, EVT_KEYTYPE_ENUMERATION = Finished Work
I/TELEMETRY( 5709): Can't send Log Event: EVT_GP_XPGAIN_EVENT_EAL
- And there is something about the audio that goes wrong:

Code: Select all

W/AudioTrack( 5709): releaseBuffer() track 0x652854f8 name=0x3 disabled, restarting
- And finally the game doesn't exit properly, it dies and leaves memory behind:

Code: Select all

I/EASPWrapper( 5709): shutdownJNI()...
I/EASPWrapper( 5709): ...shutdownJNI()
E/CC Assert( 5709): ../modules/common/Cloudcell/CloudcellApi/CC_Cloudcell_Class.h:155
I/AndroidRuntime( 5709): VM exiting with result code 0, cleanup skipped.
I/ActivityManager(  459): Process com.ea.games.simsfreeplay_row (pid 5709) has died.
Note the "died" at the end, it did not "exit" like a normal app would.

This was just a quick run through it, although there was certainly lag and slight freezing at which times nothing was logged.
The codes at the beginning of the line stand for: I = Info, W = Warning, E = Error!
Did they forget to remove or accidentally turn on the game trace option, cos even minor or less important events are being attempted to log...
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Perturbee
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Re: News: Good, Bad and Weird to share!

Post by Perturbee »

bloodcool wrote:Did they forget to remove or accidentally turn on the game trace option, cos even minor or less important events are being attempted to log...
It does look that way, which explains the temporary lag spike while collecting 10 patches of gardening. I also noticed that the FB app regularly claims to run out of memory in the logs (while there is enough available, so it's an allocation failure), even when not using SFP.

I've removed the FB app from one device to see if it has any impact on the performance of SFP, so far it looks like it solved one part of the problem.

I'm collecting more information and will dump it in FM's lap. Hopefully they'll do something with it.
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GAURAV.GOLU
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Re: News: Good, Bad and Weird to share!

Post by GAURAV.GOLU »

Perturbee wrote:
bloodcool wrote:Did they forget to remove or accidentally turn on the game trace option, cos even minor or less important events are being attempted to log...
It does look that way, which explains the temporary lag spike while collecting 10 patches of gardening. I also noticed that the FB app regularly claims to run out of memory in the logs (while there is enough available, so it's an allocation failure), even when not using SFP.

I've removed the FB app from one device to see if it has any impact on the performance of SFP, so far it looks like it solved one part of the problem.

I'm collecting more information and will dump it in FM's lap. Hopefully they'll do something with it.
Rooting does help. :)
Was check something similar at my android.
He who have a Why to live can almost bear anything. -Neitzsche
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SIMazing
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Re: News: Good, Bad and Weird to share!

Post by SIMazing »

Good: I finally got a TV increase with a house purchase. :)

Bad: relocated a pet when I moved his master, and he disappeared! :(

Weird: I tried to move over an elevator (happened to the 75LP one) to make room for a second one (the mid-priced s4,500,000 one), and had to temporarily put it in storage. When I tried to pull it out it was gone!!! :o It had changed into a second mid-priced one!! :o :o
(I wrote them at zen desk, but haven't heard anything.) :roll:
HFN 1: Starter House with haunted upstairs, 1 firepole: (22 West Side)
HFN 2 -Clue House with 4 firepoles: on island behind Tempest of Bliss (3 Bliss Drive)
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